Dec 14, 2005, 12:21 PM // 12:21
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#281
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Lion's Arch Merchant
Join Date: Jun 2005
Location: DMV
Profession: R/
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Quote:
Originally Posted by linkid
Skills:
Sprint (obviously)
Flurry (adrenaline building, stance for -2 on the shield)
Dolyak Signet (+40 armor all the time, makes me really slow)
Watch Yourself (+20 armor when I need it)
Healing Signet
Cleave (low adrenaline +dmg attack)
Executioner's strike (the other adrenaline +dmg attack)
Shields Up (Great, probably the best, defense against rangers).
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I use penetracting blow instead of executioner's strike, Watchful Spirit instead of flurry(skills only cost 4 and 5 strikes). And if you still cannot get this run, stop being a baby and read the first post once. Get the skills/attributes and try it for yourself. Then come back and see what you did wrong is you did something wrong. Besdie that 9 shards in 1 and 3/4 runs (would have finished but I didn't have time )
I will let you come on a run to see what to do as long as you don't get in my way. Also, don't let the ghost guy die... Wasted 1k on that once... however next run well... It was raining shards
Last edited by Azn D; Dec 14, 2005 at 12:24 PM // 12:24..
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Dec 14, 2005, 01:47 PM // 13:47
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#282
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Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Quote:
Originally Posted by linkid
Sprint (obviously)
Flurry (adrenaline building, stance for -2 on the shield)
Dolyak Signet (+40 armor all the time, makes me really slow)
Watch Yourself (+20 armor when I need it)
Healing Signet
Cleave (low adrenaline +dmg attack)
Executioner's strike (the other adrenaline +dmg attack)
Shields Up (Great, probably the best, defense against rangers).
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This is similar to the build I use.
Basically take out Shields up because with the other 2 defence buffs plus while using damage reduction armour and sheild I am only taking 0-1 damage per arrow.
The only damage I am taking is from poison so I take mendind at +3 regen to nullify nearly all damage.
My attributes are: *trying hard to recall*
Healing 8
Axe 14
Tactics 10
Strength 10
When fighting the spiders tactics wise I dont bother luring them.
What I do is have them just outside of aggro range and when I see one that has moved away from the others just slightly (i.e outside of the range of Healing spring) then I pounce on it like a hunter. It doesnt matter if some or all of the other spiders attack beacause im not taking too much damage and can quickly bring down the target. Once its dead Dolyak should run out and I tap sprint and away just enough so they give up (about 2 secs how soon they forget) then im back up full with a healing sig and looking for another prey.
Btw I use a -2 damage (enchanted) sheild as there can be small gaps between flurry stance's.
Note: remember to disable mending when fighting Driders cos it will hurt and its not needed.
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Dec 14, 2005, 01:53 PM // 13:53
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#283
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Lion's Arch Merchant
Join Date: Jun 2005
Location: DMV
Profession: R/
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Instead of the 8 in healing, use watchful spirit. also take some out of axe, put it in strength so dolyak signet lasts longer and has more armor. It is 1 less regen though but you can put more in tactics. Skale also eat it off. Shadbow mesmers take it off as well, but not sissy shadow beasts
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Dec 14, 2005, 02:03 PM // 14:03
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#284
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Krytan Explorer
Join Date: Oct 2005
Location: Italy
Guild: Lupus Et Agnus
Profession: R/
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Quote:
Originally Posted by El_Inferno
how do you interrupt the healing of the spiders? in the vid it looks like you interrupt it but i checked the skills you use .. nonne of them got this ability (to interrupt something). me confused :P
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Healing Spring - Trap
For 10 seconds, all allies in the area are healed for 15-51 Health every 2 seconds. This action is easily interrupted.
Easily interrupted=a simple attack is enough, no need to use an interrupt skill.
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Dec 14, 2005, 02:06 PM // 14:06
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#285
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Academy Page
Join Date: Oct 2005
Guild: coldblackeyes
Profession: W/Mo
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healing spring can be inturpted just by hitting them no skill needed
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Dec 14, 2005, 02:26 PM // 14:26
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#287
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Academy Page
Join Date: Oct 2005
Guild: coldblackeyes
Profession: W/Mo
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try my build like i said the spiders only have 1 chance to use hspring and they are dead
let me know what u guys think
i'll help anyone ign mono lific
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Dec 14, 2005, 08:28 PM // 20:28
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#288
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Ascalonian Squire
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Quote:
Originally Posted by linkid
After looking at this thread, I tried this as well. I'm one of those people (some say cowards) that believe good defense beats good offense... so after several experiments I ended up with this build:
Strength 11 + 1 + 3
Tactics 10 + 1
Axe M 10 + 1
The reason I have 15 in strength is so that I can keep dolyak signet up indefintely. Most people would probably put it in axe for more damage. I also carry a minor rune strength helm for running until I get to safe zones away from the skales (+75 hp for 1 less second of sprint). The only reason I went with axe over sword is because of the lower adrenaline skills (to beat wastrel's worry easier) and just the fact I had a zealous axe with +7 shelter. I also use a -2 in stance shield.
Skills:
Sprint (obviously)
Flurry (adrenaline building, stance for -2 on the shield)
Dolyak Signet (+40 armor all the time, makes me really slow)
Watch Yourself (+20 armor when I need it)
Healing Signet
Cleave (low adrenaline +dmg attack)
Executioner's strike (the other adrenaline +dmg attack)
Shields Up (Great, probably the best, defense against rangers).
Fighting strategies are the same... I use shields up when I'm pulling (no movement penalty, faster pulling) and also when I use healing signet... with the two other armor boosting skills the spiders will still do 0 damage even when using healing sginet. I shouldn't be taking damage while not using healing signet anyways so the only damage I ever get is from poison (and occasional healing signets without shields up). Even though it has the 10 energy cost zealous axe (or sword, with or without flurry) with no energy based attack means I would have nearly full energy all the time. Also, having shields up also makes this (I think) a little more lag proof.
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if u want ur dolyak sig on all the time replace shields up with Mantra of Inscriptions. only downside to this is that its a stance :/ and so is flurry
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Dec 14, 2005, 09:38 PM // 21:38
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#289
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Krytan Explorer
Join Date: Jul 2005
Guild: The Heroes Of Revenge [Thor]
Profession: W/Mo
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i tried this wihout seeing the movie and i tried UW solo, untill now i find UW solo easier since i wasted like 10-~15k on spider farming solo, uw worked afetr 5 tries or so
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Dec 14, 2005, 10:15 PM // 22:15
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#291
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Frost Gate Guardian
Join Date: Sep 2005
Profession: N/Mo
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some luck .. lots of skill
can't wait to get my war ascended again (deleted old male war, got sexy female now )
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Dec 14, 2005, 11:41 PM // 23:41
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#292
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Try using Baltz spirit with cleave.
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Dec 15, 2005, 12:12 AM // 00:12
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#293
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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I don't think I've had luck with every time that I go down there. There was one occasion in which I had a very, very bad spawn but still managed to pull through. Before you ever BEGIN to run past the skales, look ahead. Check the radar, hold down alt see where the enemies are camping. Then run to where it's safe, and heal. I cannot stress that enough.
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Dec 15, 2005, 01:24 AM // 01:24
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#294
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Ascalonian Squire
Join Date: Nov 2005
Guild: ETGD
Profession: N/Mo
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To Numa Pompilius: yes the only healing spiders have is healing spring, and that's a trap (easily interrupted)... the way to fight that is in the first post.
To Azn D: I have no problems doing runs with this, I was just sharing my build. Penetrating Blow may be better/worse than executioner's. I might try that. Watchful Spirit requires a W/Mo (along with taking a -2 while enchanted shield), but it would half the poison degen = less healing signets required, so that might be better.
Doctor Death: Shields Up is unnecessary except when healing signet-ing. Could easily be replaced with a spell like watchful spirit, mending, or another attack skill.
Tibby: Mantra of Inscriptions is interesting (although that requires a W/Me)... that would replace flurry and lower requirement of strength (which would also decrease +armor on signet)...
I will say that my build probably sucks, but making it more defensive I think makes it easier incase I either mess up (activated healing signet? use shields up, it's a shout) or a lag spike hits.
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Dec 15, 2005, 05:13 AM // 05:13
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#295
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Ascalonian Squire
Join Date: Dec 2005
Guild: Paradox Running Services
Profession: W/
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one question...Does this require anything like Sup absorb or Vigor??
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Dec 15, 2005, 08:05 AM // 08:05
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#296
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Academy Page
Join Date: Oct 2005
Guild: coldblackeyes
Profession: W/Mo
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nope i showed 2 people how it is done with my build i will be on about 9:00 am easern time just holla i'll pay and i'll show u regaurdless of spawns
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Dec 15, 2005, 09:52 AM // 09:52
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#297
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Academy Page
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mono how do you get past the skales[which skills do you enable of your build]? and how do you set your atrib points?
its looking interesting with the ME skill
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Dec 15, 2005, 10:33 AM // 10:33
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#298
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Academy Page
Join Date: Oct 2005
Guild: coldblackeyes
Profession: W/Mo
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i think it goes like this
tact 13 or 14
sword is 13 or 14
3 in strength
i'm working nights for the next 2 days so i'll be on 9 am eastern on thur and fry
the mes skill is just so u can use a stance sheild stance lasts for 30 +sec and the rechage is 20 sec so you will always have your stance up
only use once u've gotten to the spiders
Last edited by MoNo; Dec 15, 2005 at 10:36 AM // 10:36..
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Dec 15, 2005, 11:15 AM // 11:15
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#299
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by MoNo
yes they use dis shot still np lure the fist 3 out and kill let all the spiders come out then run away ( so that their h spring isn't on top of each other) let the spiders spread out ,then go in
i'll show anyone takes about 40 to 50 mins per run spiders should only be able to try and use hspring once unless you are fighting 2 or 3 beside each other
ign mono lific share people share
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Mono!!! Ha ha, I was wondering if you or Rhuobhe were gonna jump into this thread sooner or later and mention Wild Blow. I was about to, then I saw you on the earlier page. Long live the uber-farmers of CBE!!!
There are so many ways to do this, you can't keep count, really. You could bring Watchful Spirit to cut the poison degen to -2. Just don't cast it until you reach the spiders, and drop it before the Dryders do the honors of removing it for you. Wild Blow + Dolyak + Desperation Blow will spam conditions, break their Melandru's stance, and add mega damage. Spam Cyclone Axe when you see one cast Healing Spring, to increase the chance of interrupting his buddy. (Or just switch between spiders after one casts it). Flourish as your elite will recharge Wild Blow, Desperation Blow, Cyclone Axe, ANY energy-based attack skill, and give you the energy to use them all again immediately. Even use I will Survive for 10 seconds up / 20 seconds down +3 health regen. There are so, so, SO many different ways to do this. The only constants are Sprint and Heal Signet; the other 6 skills are very flexible.
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